retrogamingblog:

what she says: I’m fine

what she means: The developers of Majora’s Mask were originally tasked with making an expansion for Ocarina of Time, but they decided that they wanted to make an entirely new game instead but they only had about a year to make it with a small staff so they made their own restrictive time limitations a part of the game with the three day cycle before the moon crashed down and killed everyone so the sense of dread and urgency in Majora’s Mask is the designers’ way of conveying the stress of the development process to the player.

evil-haiku-robot:

smalllady:

Courage need not be remembered…for it is never forgotten.

C̝̩̯ͪ͠O͒̋͟͞U͏̧̐̈R̢̳ͤͨ͝Ȧ̶͈̪G̷͈̬E̸ ̛̦̓̾N̸̢͢҉E͇̱͕ͥ͠ÉD͏̽ ̶̬ͤ͝N̴ͫOͨT̓̔͞Ῑ ̉ͬB̶ΙĘ̦̿ͯ ͎̾Ι

R̈͘Ę̖̻̒M̶̧̛̭E̶ͯ̕͝M̛͝B̵̵́ͫ͂E̞ͫ́̿R̠̱̍͞E̤̠͊D̈́͡…͐̐F̷̛͜O̶̭͉̾R̻̯̻̿͝ ͜I͖ͪ͂̿T̤̬̈́͛҉ ̴͝I͎̣S̗̮ ̵̢

N͍̑E͒Ṿ̛Ĕ̲̆͘͢R̛ ̨̧͙̆F̷ͭͥ͡O̸̎͢͝R̜̩G̪͕͔͜Ȏ̡̼̼͟T̮̾ͮ͡T̮̈́E̒ῘŅ̖ ̦


^EVILHAIKU^bot^2.
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