“sex scenes have no narrative purpose” is such a funny take on so many levels. people will really believe that the whole human experience is valuable to portray artistically except sex, which of course has never held emotional weight or significance for anybody
“what’s the purpose of sex scenes in media??” well you see sometimes people have sex. sometimes it can be important even
yeah ok but i dont wanna watch straight sex scene number 1231234837582 in the middle of some movie thats clearly not fucking high art or anything, like please, tell me how the sex scene made jason X a deeper movie ill wait
you genuinely think that “the sex scene in Jason X, the movie about jason from Friday the 13th killing people in space, is bad” is a rebuttal to this point? like genuinely? genuinely? like you think that’s the kind of sex scene I was talking about in the original post? you think when I’m talking about the artistic merit of sex scenes in movies you think I’m talking about the bit with the dominatrix in Jason X (2001) dir. James Isaac, the movie where Jason from Friday the 13th gets put in cryosleep and wakes up in the future on a spaceship where he starts killing people in outer space? you genuinely think this is the kind of movie and scene I’m referring to when I’m arguing for the potential artistic value of a type of scene? Jason X? Jason X? the one with Jason on a spaceship? you think that “well Jason X, the movie about Jason on a spaceship killing people in space, is bad” is a rebuttal to my point? Jason X? Jason X? J
Here is a series of diagrams I made while I was making the D&D 5e Masonry profession stuff. It’s basically a helpful guide to help describe parts of buildings, windows, and doors for us non-architects out there. Use these to narrate your dungeon using accurate descriptors, or be inspired to decorate the dungeon with these new terms! You could make corbels that are shaped like owlbears, or socles carved like dragon’s claws. Especially useful to describe where secrets can be hidden, like the lintel of a door or pilaster of a wall. I recall needing to look up the term “lintel” when there was a secret lever built into one in the Shrine of Tamoachan, so there’s definitely a use for it.
Keep in mind that some of these parts can be used for other objects, particularly furniture. For instance, a table can have an entablature and cornice, just like a roof can. A pediment can exist above a door or window. A reliquary can have crockets and pinnacles like a cathedral.
I learned a lot about architecture while researching stuff for Mason’s Tools, and wanted to share it with you guys! Remember that a wide breadth of knowledge can help you become a better overall DM!
Gothic Cathedral
Hellenistic Temple
Crenellated Wall
Interior Wall
Doors and Windows
Roofs and Domes
Arches and Vaults
Architectural Patterns
Other Decorative Terms:
Urn: Yes they put them on buildings, not just in dungeons.
Festoon: A wreath or garland hanging from two points. If it depicts cloth it is known as a swag. So yea.
Dentils: Originating as the ends of rafters, these became decoration that is repeated below a roof’s cornice. Their name means “teeth.”
Acanthus: This is the leaf that you find in a lot of architecture, especially as the capitals of Corinthian columns.
Diapering: Weird name, but basically anything that is a repeated pattern usually based on a grid that breaks up an otherwise flat space. Apparently the name comes from the Greek dia (cross/diagonal) and aspros (white)
Fleur-de-lis: If you weren’t familiar with it already, that’s what this is called:
Well that about wraps it up for today. Hope everyone was able to learn something today!
If you made lore for a character you’ve had since you were 16, and you’re in your 20s now and have a better grasp of narrative structure and power creep, you can just retcon the dumb stuff. Like you can do that for free. You’re not beholden to the junk you wrote 5 years ago, and you don’t need to justify removing it if it sucks.
unasked for addendum:
You can also retcon out gross people you no longer want to associate with. Replace their characters with NPCs or just cut them entirely.
being an ace/aro writer in a class of non-ace/aro writers is just a huge reminder than so many people don’t view found family or platonic partnership as something deeply emotional and important. Like I keep getting the question “why does character A care about character B if they aren’t attracted to each other?” or insinuations that romance and sex are the height of love and therefore should be in every story
like I’m tired of hearing “lol I really thought they were gonna get together at the end” just because there are two characters that care deeply for each other. They ARE together dummy, just not romantically or sexually!! There’s so much more to love than those two things.
I m not aro or ace but honestly people put waaaaay too much emphasis on romance. I love romance but it isn’t the Only Thing out there
fun alternative: cruise ships. cruise ships exploit workers and can pollute as much as a million cars on a daily basis while dumping endless shit into the ocean and endangering all passengers on board because the on board air quality rivals some of the most polluted cities in the world while being a breeding ground for disease. cruise ships deserve to have negativity associated with them
also all crimes commited aboard a cruise ship is under the juristiction of whichever country they’re registered to once they’re a certain distance away from land so you have the added bonus of the crimes being very unlikely to be properly investigated (due to usually being physically so very far from the actual police whose juristiction they’re under)
terrifying!
On top of THAT cruise ships tend to have their own morgue, as people tend to die on ships all the time. Good for those spooky scenes.
plus u can just like…leave a hospital. good luck escaping a killer or a monster or a curse or w/e in the middle of the fucking ocean
As an ex cruise ship employee, let me give you some stuff to work with!
Water tight doors! You get a special training video on interacting with these correctly because they will literally cut you in half if you try and go through them while they’re closing!
Freezer vaults for food in the sub decks – you can only get into these with the correct code and they have very thick walls. Good luck if you get shut in one of these just after the last round of checks bucko
There are cameras everywhere…except in the crew cabin corridors. Also there are no windows down there because unless you’re an officer, you live below the waterline. Day and night have no meaning because everything is in the same slightly unsettling yellow light.
Don’t piss off the guys who deal with the rubbish. They have machines down there that can crush metal barrels
As well as morgues, cruise ships usually have one basic operating theatre with all the attendant horrifying equipment in it
One cigarette thrown carelessly in the wrong place WILL start a fire that will gut half the ship.
When we’re pitching side to side, the anchor swings out and then back in, striking the metal outer shell with a noise that shakes half the ship
People disappear overboard more often than you’d really want to be a thing
A lot of cruise ships now have theatres on board (usually towards the front) with all the potential for dark corners, creepy costumes and electrical calamities you could want.
And as op says, you can’t really escape a ship in the middle of the ocean. Particularly during a storm, as then you can’t even evacuate to lifeboats unless the whole ship is going down. On the upside being on board during a storm means most guests hide in their cabins and the staff walk around like drunks, which would likely throw off a skilled murderer’s plans.
Takes notes
You also have the bonus of a corporate overlord who doesn’t give a shit about anything but profits and can be reliably counted on to downplay any disaster in an attempt to avoid publicity.
When writing always remember… a character flaw is only a flaw until becomes useful.
Is your protagonist manipulative? Well that’s awful… until they manipulate the antagonist into making a decision that saves the lives of their friends.
Is your protagonist a skeptic? Well that’s not good… until someone tries to lie to them.
Is your protagonist overprotective? That sucks… until someone they love is in danger.
Is your protagonist remorseless? Well that makes them pretty unlikeable… until a hard decision has to be made.
The mark of good writing is that you are angry at the characters for the decisions they make, not the writers for having the characters make those decisions