minedcraf lore

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Endermen, villagers, and the player all share a common ancestor. This common ancestor (I’m going to call them humanoids) built the Nether fortresses and possibly even the villages, since there’s no evidence that suggests that the villagers built them.

These humanoids traveled the land and sea, settling in villages to farm, sailing the seas, building temples to unknown gods in the jungles and deserts, learning how to open portals to the Nether and making homes there.

Long before the player, a group of humanoids traveled to The End. Whether they found or created the portal is unknown, but they did build the stronghold around it. Once in the end, they couldn’t beat the Enderdragon (or perhaps Enderdragons?), and resorted to living there. Perhaps they built bridges over to the End Islands that have long been destroyed, or perhaps the islands were much closer to the central area back then. They built the End Cities, and over time, their sunless lifestyle and diet of choral fruit transformed them into what we now know as Endermen (it should be noted that choral fruit teleports the player, and after generations of living off of it, perhaps the humanoids mastered this skill).

The humanoids that settled in villages to farm and raise livestock grew soft. They avoided the creatures of the night and stuck to peacefully practicing agriculture. Over time, they became adept traders and amazing farmers, but the ability to remove or place blocks was lost. They became what we now know as villagers.

But some villagers were displeased with how placid they believed their people had gotten. They left the villages to build their own homes before the skill was lost forever. They made their homes in dark forests, and filled their magnificent mansions with everything they could ever need (woodland mansions always seemed oddly apocalypse-shelter like to me). As tales of the “soft” villagers were passed down through generations, they became cold and hateful of the peaceful farmers.

The humanoids that traveled to the Nether built immense fortresses to shield their people from the fire and hostile mobs outside. They grew huge and tough to cope with the harsh world of the Nether. And when these imposing creatures died, their scorched skeletons reanimated.

And now we come to the player. Are they a direct descendant of the humanoids, or are they one themself? Are they the random resurfacing of a long-lost race?

It should be noted that the undead mobs, such as zombies and skeletons, look the same as the player. It should be noted that a zombie villager is different from a normal zombie. So, clearly the humanoids could and did die, but somehow their corpses reanimated themselves.

Perhaps the player is identical to this ancient race in all ways but one. For where the humanoids were transformed into living dead, the player can respawn.

zenkaiankoku:

tybalt-you-saucy-boi:

zenkaiankoku:

tybalt-you-saucy-boi:

I think we’ve all given the Minecraft devs a lot of shit for the bugs over the years, but honestly we should thank Mojang for not selling the Minecraft updates as expansion packs or DLC. Imagine if you had to buy the Nether and The End separately for $39.99 each like with TheSims. And they strongly oppose “pay to win” as well as microtransactions. And unlike some companies, they’re completely fine with and even encourage YouTube videos of their game and don’t content claim LPs.

It may seem like a low bar, but they’re our beacon of hope in this trying time of video game history and that should not be overlooked. As the second top selling video game of all time Minecraft really set the standard.

They also dont mind mods? Like as long as it obeys their EULA theyre fine with it. I mean their code is just out there. To play with as we want. Thats why I still love this game so much. It was the best 27$ I’ve /ever/ spent.

YES! Another great point! Not only do they not mind mods, they support them! They’ve also contacted mod creators for permission to put their ideas in the game. Without modders we wouldn’t have pistons, slime blocks, or horses. And they have instructions on their official site for how to set up your own server from your computer.

AND they don’t have in-game punishment for using cheats in your own world, and cheats/commands are easy to find and use, no typing three random buttons and typing a mispelled word that you’d have to google, you just select cheats on when you make your world and as long as you know how to open the command menu (slash) then you’re pretty much set for simple commands.

They take player/community feedback on snapshots for balancing new features, finding bugs, and suggesting and voting on new features.

They did Alpha and Beta game releases well, without managing to ruin their reputation and people’s perception of the game. And updates kept coming, they were open about a lot of things that were planned and didn’t delay them indefinitely. They never used that to get more money out of us either. Early updates were scheduled weekly. We know what’s going to happen in future updates, and approximately when it will happen. There’s no sequel, no paying for multiplayer, no subscription fees. Nothing shady.

It hasn’t all been perfect, but it’s been pretty damn good, and it’s no wonder they’ve risen so swiftly to the top.

Minecraft is every single game, ever. For the sweet price of $35.99 CAD, or $20.00 CAD if you bought it in 2011. And the Chinese version is free. The full version of the game. Free in China.

This is such a great point. Plus console versions that are unique to the consoles. They made the game work with the console. I love the minigames for the nintendo version. Theres also pocket addition for less than 10$ to use on tablets and phones. And then an educational version for schools! The develepors really made a game for everyone. And even with the Microsoft purchase the game continues to update on all versions for free. Its legit what a game should be. Fun to play for as long as you can play it. (For no extra cost!)