because-im-freaking-greed:

prokopetz:

necrovison:

prokopetz:

A new co-worker tried to assert his nerd dominance over lunch by explaining to me what Dungeons & Dragons is.

Rate the efficacy of his depiction on a scale of 0-100%?

He seemed to be under the impression that the Dungeon Master has their own secret character (also called the Dungeon Master), and that becoming powerful enough to fight this character is how you win the game.

hey I have a new rule I’d like to propose for all editions of dungeons and dragons

weaver-z:

weaver-z:

Every DnD game that starts out with a serious “Lord of the Rings” type of tone turns into a Monty Python sketch and every DnD game that starts out like a Monty Python sketch turns into Lord of the Rings

DnD game with characters named Kua the Brave, Enoch Bluehelm, and Hallow Greaves: Our current mission is to save the kingdom from the Dark Queen Ravenbone but we fucked up a charisma roll and now Kua and Ravenbone are dating and the king of Fendale was turned into a frog

DnD game with characters named Bunny Wabbit, Ford Trukk, and Dildo Baggins: Our current mission is to find a birthday present for a spoiled prince but in the process we found a lich planning to devour the life force of everyone in the land and Dildo gave his life to stop him in a scene so moving it won the Newberry Medal

probablybadrpgideas:

probablybadrpgideas:

At the end of character creation, have every player roll a d100 for “plot reasons”.

When the game begins, reveal that the result is how many miles in the air the characters start the campaign at.

I have been informed that the edge of space is 50-62 miles off the ground, depending on which measurement you use.

In light of this new information, I will not be amending the post in any way.

unabashedlybi:

indyexploits:

blackkkabutops:

guitarbeard:

Wizard who got tired of fighting and casts fucked up unethical spells like “super brain hemorrhage” to end them faster

One time I did “Summon Water” inside a guys lungs and the GM allowed it because he had been playing for years and never seen anyone do that

Me “I can raise the temperature of a space by 5 degrees (Fahrenheit) per success”
DM “Okay.”
Me “And that’s 6 successes, so 30 degrees…”
DM “Okay…”
Me “And ‘inside the human body’ is a space, right?”
DM “…I don’t like where this is going.”
Me “So I’m going to raise the temperature inside his body 30 degrees.”
DM “Yeah, so he’s dead now. He was fine, and then went through all the stages of heat stroke in half a second before his body went ‘No thank you’ and just shut off to stop it from being so hot. Good job.”

What are some commonly overlooked things you’ve noticed people forget while creating a backstory for their character. I’m trying to make a new character and I want to be thorough so as to know how she may act in certain situations

dare-to-dm:

Well, there are the basic questions about their personal history, most of which you’ve probably thought of.  Things like:

  • Where were they born?
  • What was their childhood like?
  • What’s their family background?
  • How did they become an adventurer?

But when it comes to characterization and forming a basic personality, you may want to consider the following:

  • What are their hobbies?
  • What are their weaknesses/fears?
  • Who, if anyone, do they care about the most?
  • How do they typically deal with frustration?
  • What makes them happy?
  • What do they take pride in?
  • What is something they might want to change about themselves/their life?
  • If they had a bunch of money, what might they do with it (other than buy adventuring gear/equipment)?

If you can answer these questions, you’ll be able to start getting into the character’s headspace.  You’ll also be laying the groundwork for some character development, which can be very exciting to roleplay!

Be sure to leave some blank space in your backstory as well.  I can guarantee you’ll get flashes of inspiration as the game goes on.

Thanks for the question!  I hope your game is lots of fun!

midnigtartist:

lafthecorgi:

midnigtartist:

So I’ve decided to try my hand at dming a one shot game for some of my coworkers (most of them have never played dnd before) So far our party consists of:

A goblin bard named Stipply who has a magic instrument that changes to whatevers funnest in the moment

A teifling fighter named Keith whose just trying to pay his family’s randsom

A terrifying salamander warlock named Ferdinand with -5 intelligence and +7 charisma

And a literal twelve year human child named Kidd as their cleric

I could not be more excited to dm this highly cursed party

-5 intelligence and +7 charisma is singlehandedly the funniest and most terrifying thing I’ve ever heard about a dnd character

Ferdinand is one of the more horrifying dnd characters i have ever experienced. Hes a big bipedal salamander. Hes doesnt speak, he just smiles and points at things and nods with increasing vigor until you do the thing he wants. He only craves revenge. His patron doesnt know how he summoned him.